Papers with Qualitative feedback
Madly Ambiguous: A Game for Learning about Structural Ambiguity and Why It’s Hard for Computers (N18-5)
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| Challenge: | the game is an open source, in-browser game aimed at teaching audiences of all ages about structural ambiguity and the difficulties it poses for natural language processing. |
| Approach: | the game is an open source, in-browser game aimed at teaching audiences of all ages about structural ambiguity and the difficulties it poses for natural language processing. |
| Outcome: | the game is an open source, in-browser game aimed at teaching audiences of all ages about structural ambiguity and the difficulties it poses for natural language processing. |
CritiSense: Critical Digital Literacy and Resilience Against Misinformation (2026.acl-demo)
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Firoj Alam, Fatema Ahmad, Ali Ezzat Shahroor, Mohamed Bayan Kmainasi, Elisa Sartori, Giovanni Da San Martino, Abul Hasnat, Raian Ali
| Challenge: | a recent study found that social media misinformation is reactive and claim-specific, and can degrade under temporal and cross-lingual/domain shift. |
| Approach: | They present a mobile media-literacy app that builds digital literacy skills through short, interactive challenges with instant feedback. |
| Outcome: | The app is the first multilingual and modular platform to improve digital literacy skills. |