Papers with Qualitative feedback

2 papers
Madly Ambiguous: A Game for Learning about Structural Ambiguity and Why It’s Hard for Computers (N18-5)

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Challenge: the game is an open source, in-browser game aimed at teaching audiences of all ages about structural ambiguity and the difficulties it poses for natural language processing.
Approach: the game is an open source, in-browser game aimed at teaching audiences of all ages about structural ambiguity and the difficulties it poses for natural language processing.
Outcome: the game is an open source, in-browser game aimed at teaching audiences of all ages about structural ambiguity and the difficulties it poses for natural language processing.
CritiSense: Critical Digital Literacy and Resilience Against Misinformation (2026.acl-demo)

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Challenge: a recent study found that social media misinformation is reactive and claim-specific, and can degrade under temporal and cross-lingual/domain shift.
Approach: They present a mobile media-literacy app that builds digital literacy skills through short, interactive challenges with instant feedback.
Outcome: The app is the first multilingual and modular platform to improve digital literacy skills.

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